Friday 12 November 2010

Metal Gear Solid 4: Hands on

Is Hideo Kojima's ambition matched by solid gameplay? We find out...!
Solid Snake’s always been a badass, but as recent outings for oldies like Bruce Willis and Sylvester Stallone have showed, all that muscle can get a little… droopy. Snake’s back, but he’s ‘back’ from the retirement home, trading in his khaki bus pass for a few new guns, a camo suit and that bloody irritating codec once more. Can he still cut it with the young bucks, or is this one fight too many for the old ticker?

First, the history. From Metal Gear Solid 2 on the MSX, the series has relied on stealth as its central mechanic. While it was certainly possible to go in with all guns blazing and a cigarette clamped in the lower lip, it would more often than not see you smoking from a few new bullet holes in your attractive bodysuit, and wishing you’d been a bit craftier.

As well as the emphasis on stealth, the games (at least since Metal Gear Solid on the venerable PSone) have all been full of director Hideo Kojima’s own brand of cod-philosophy, something that's occasionally quite funny but, more often than not, just irritating. Especially when he indulges himself for half an hour about the ethics of using monkey DNA for human research or somesuch.

So MGS has always been a mix of sublime, tense gaming, punctuated by mad bosses, great set pieces, and tedious, long winded exposition of themes that no-one really cares about. Very, very long exposition. The hope for Metal Gear Solid 4: Guns of the Patriots is that it can cut down the boring parts, while giving us a lot more action, married to a graphical splendour only the PS3 can muster. At TGS, we got our first opportunity for a hands on. Is is a success? Read on, soldier.

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